So exactly a year ago while making plans with my borther-in-law for the 2016 Burning Man event I came up with the idea of an interactive light up ping pong table. This post sums up what we did over the past year and future posts will continue to follow this jouney.
1-1-16
BlackOutGame
Concept- An interactive ping pong table lit with RGB LEDs. Basic play- Table is lit up from underneath in squares, each time you hit your opponents lit up square it goes out. the first player to black out their opponents side wins.
An endless variety of games could also be programmed
First build concept-
Create individual tiles, each containing a piezo, LEDs, a chip and I/O connectors. Piezo data is fed back to a processor and light data sent back out to the tile. Many pros and cons to this.
1-2-16
Other concepts were to use a capacitive touch tiles, Kinetics or LASERS! Then we hit upon using 3 or 4 piezos with a timing script to determine the location of the hit. An internet search for similar code uncovered a 1998 open source project from MIT, PingPongPlus. this was revised in 2011 and is well documented.
1-3-16
For the first prototype we will be going with the first build concept and be using only 4 tiles. Jon(Dayton) is working on the code and I(Tom Stringham) is building the light boxes.
Here is my daughter "bata testing" out first board